After Unity imports the fbx model, the rotation and position of the object automatically change during runtime.
After Unity imports the fbx model, the rotation and position of the object automatically change during runtime. Problem Description Today, during the development of the game, I imported an FBX material of a ship from the Internet. I want to use this model to replace the ship that was originally designed with cube as the model. After the model is imported into Unity, it is vertical by default. ... »